Thursday, 15 December 2011

Evaluation:

My Evaluation

I think this project for me has been good; all of the textures that I have made have been made in Photoshop which is the programme I am very comfortable with.
At first I found it hard for myself to think up ideas and my own creations for my street, in the end I ended up trying out every experiment that I could think of with the Blur tool and basically every tool in the filter section of Photoshop.

I think some of the textures I have come up with are good and others not so good and that i wouldn't use in my street. I have researched games and game textures, created my own textures.. Experimented with different tools... And tried to use a wide range of different ideas.
I think i experimented a lot with the textures and ideas that I had even though I did have trouble with making some ideas that I had come up with.

Most of the time when experimenting in making new textures I used the Filter effect, mainly using blurs and Render, render I used all the time to render clouds, fibres, crystals and so on. I am really happy with some of my Textures that I made and what the final appearance looked like.

My mood board shows the kind of street that I wanted to create, an almost perfect street like a suburban street in America. Where all the houses are block colours, quite bright colours even though I didn’t really experiment that much with bright colours in Photoshop. I wanted to get the textures right and get the paving, house bricks and roads perfect first.

My presentation that I had to do to the class I didn’t think went very well, I know this is because I am a very shy, quiet person. I feel that I could have done better but talking out in front of people has never been my thing.

Overall I think the project went well and that I produced some high quality work to be proud of at the end. 

Brick textures for creepy house.

For my street i came up with the idea of having a nice colourful street ... but at the end .. to have a really creepy house, just to make it stand out a bit.



Thursday, 8 December 2011

Jot Form.

Textures in Games.



I think the texture underneath is quite good, you can easily see that it is suppose to be sand. In my eyes i think that it looks quite .. 'realistic' in a game way.

This other texture underneath is the sky .. i don't think the sky looks very realistic if I'm honest, it looks very basic for a game. Especially for a shooting game .. considering shooting games are very popular. 


The textures get better and better as the games develop .. which is going to happen. I think the textures underneath are amazing and that they are very high quality .. the actually look like rick and snow. 

Thursday, 13 October 2011

Sparkling Crystal effect in photoshop.

I experimented with the tools in photoshop & found out how to make a texture that looks a little like crystal.
I added the crystallize effect in photoshop to a rendered clouds image and also added some lens flair to the image to add the shine/sparkle effect.

Water Effect in Photoshop.

I made this Water looking effect in photoshop, i made this by using some of the basic tools e.g.
Colour Balence - to get the bluey colour of the ocean.
Levels - to change the lightness
Brightness & contrast - to darken the contrast to make a more deepened effect
Filter/Disort/Ocean Ripple - to get the ripple of the ocean effect.
Also I used the lighting effects in the the filter panel to make it look like a light in the water .. almost like a torch.


Thursday, 6 October 2011

corrugation metal

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Textures.

I mainly created textures with fibres & clouds in the render tool in photoshop.
Here are some of  my own textures i have made myself.

Thursday, 22 September 2011

Designing Games. what happens.

1. research
 2.mind maps
 3.sketches
 4.layout designs
 5.alpha

 6.closed beta testing
 7.open beta testing
8.final output

research